Didactic games in classes of chemistry: a report of experience

Authors

  • Caroline Ketlyn Martins da Silva Universidade Federal do Acre
  • Gahelyka Aghta Pantano Souza Universidade Federal do Acre https://orcid.org/0000-0003-1548-3853
  • Francisca Georgiana Martins do Nascimento Instituto Federal de Educação, Ciência e Tecnologia do Acre - IFAC
  • Alcides Loureiro Santos Universidade Federal do Acre

DOI:

https://doi.org/10.29327/269504.3.1-23

Abstract

With a focus on chemistry classes, the presence of educational games can promote greater interaction between students and content, since they address scientific concepts while relating them to different themes of everyday social life. In this sense, the objective of this research is to report an experience lived by adapting a game already known and applying it as an auxiliary tool for teaching the content of Electrochemistry. The research was discovered at the public school Tancredo de Almeida Neves, located in the city of Rio Branco, in the State of Acre, with students from the 3rd year of high school, during the course of a sequence of three classes. An analysis of the data indicated that the students were able to understand the useful concepts of game use and experimentation that were performed. The participation of students was evident, they worked as a team, sharing answers and helping colleagues who raffled questions. Thus, it is believed that it is up to the teacher to implement, whenever possible, teaching tools that provide a dynamic and interactive teaching and learning process.

Published

2021-03-20

Issue

Section

Experience Reports